Friday, June 22, 2012

Fez Patch is LIVE ! (UPDATE 2)

UPDATE 2: Microsoft has  pulled the update so it wont affect users who still didn't download the patch:
CRISIS SEMI-AVERTED! Microsoft has pulled the patch out of LIVE for now, so at least the problem won’t affect new users. We’re trying to find out what happened and fix it as soon as possible. Like, in less than two months. YAY GAME DEVELOPMENT!

UPDATE 1 : Strangely, a problem was found in the patch which was not noticed by MS here is Polyton's Statement and Fix about the Patch :
UPDATE : BAD NEWS EVERYONE.
There is an issue that seems fairly widespread where the save file can be seen as corrupted by the game after installing the patch. We’re floored that this wasn’t found in testing.
For the moment, deleting your system cache should resolve the issue, but if that fails, there is no known workaround.
We’ll keep you updated on the situation.

Original Story : According to Polytron site the long awaited  Fez update is live ! Here is there official statement with list of updates:

UPDATE IS LIVE
GOOD NEWS EVERYONE!
The title update (MS lingo for “patch”) is OUT NOW!
I’d like to thank everyone that emailed us with their problems, without your help this would’ve taken a lot more time and would’ve been generally more painful. And sorry if I haven’t answered every single one of you, sometimes I just had nothing to add or it just fell through. We got a LOT of emails.
You can view the complete list of fixed issues after the break!
Please note that some of these fix descriptions contain spoilers, so you may not want to go through them if you haven’t completed the game.


Major issues
Save file unusable if saved inside one of two village interiors (4-cube wall village)
Save file unusable if saved at the top checkpoint of the lava challenge level, or attempted to use the “jetpack” cheat in this level
Save file unusable after playing for a long time (usually in a new game+) in certain areas of the game (crash within a minute)
Crash when rotating view on a ledge inside the library interior
Crash when attempting to open a blank spot in the artifacts inventory, after collecting the tome
Clock tower framerate slows down to a crawl if system date is too far in the past or the future
Able to escape out of closed interior rooms by rotating near objects, which can cause an infinite death loop
Changing profile might corrupt the save file
Crash on fake reboot at hexahedron encounters (note : measures were taken to fix this, but due to its random nature we can’t know for sure that it’s gone; testers haven’t encountered it!)
Performance improvements
Frame dropping when auto-saving, especially when save device is not the hard drive
Frame dropping while using rotating platforms, time switches, valves and watchers
Poor performance when black holes are on screen
Poor performance in the industrial levels with platforms on railings
Blockers
Infinite death loop if player gets sucked by a black hole near sewage water
Infinite death loop when pulling up from a ledge into a black hole
Infinite death loop when waiting in a space where a destructible block respawns
Inaccessible big parting waterfall doorway even if waterfall is parted, when coming back to it later on in the game or in a “new game+”
Inaccessible secret door if player collects 4 owls, goes to the statue but exits the level too early
Stargate door now two-way, which allows player to return back to the zu village instead of being forced to watch the ending
A certain valve/water height setup in the first sewer level makes sections of the level unattainable
Bumpers would randomly stop working for view rotation
Rare crashes
Crash if player enters the door behind the big parting waterfall too quickly
Possible crash when exiting an exterior level which has water
Possible crash and gltiching sound when holding onto rotating platform and falling
Possible crash and inconsistent behaviour with the “security question” puzzle room
Disconnecting controller in main menu may make the pause menu overlap it, which causes a crash when viewing credits
Upgrading the trial mode to full version from the upsell screen with video and selecting “Continue” could freeze the game
Graphical issues
In-the-sky level transitions visual issues with clouds moving sporadically and disappearing
Map graph does not update properly or nodes/connections disappear while browsing
One face of the “code machine” tetris rosetta stone doesn’t display
Clock tower : player collects anti-cube while falling to his death, camera gets stuck in zoomed-in mode
Jetpack causes graphical issues in the hexahedron encounters
Rotating groups active in first person view, which can cause camera oddities
Opening the inventory cube while using a warp gate or walking to a doorway causes graphical issues
Bell spins violently and disappears if standing idle near it for a very long time
Misdetection
First person view ability retained wrongfully when starting a clean new game from a “new game+”
Finishing with 64 cubes without having gone through a 32 cube ending doesn’t grant the first person view
Finishing the game with 33+ anticubes wouldn’t trigger the achievement(s)
Leaderboards not posting when not connected to LIVE, and would never post again
“Secret solved” jingle plays every time you input a secret code, even if it’s already been resolved
Exploits
Leaderboards should cap at 209.4%
Anti-cubes and golden cubes should cap at 32
Infinite cube collection with the bell tower
Player was able to go through the secret owl door without having talked to the 4 owls
Localization issues
“carte de trésor” -> “carte au trésor” in french localization
All instances of “oe” did not appear in french localization
Sound issues
Birdsong loops don’t pause when opening the map or inventory screen
Several sound effects retouched/added
Credits are missing music when viewed during a cutscene


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